- Joined
- Nov 16, 2024
- Messages
- 91
- Reaction score
- 130
- Points
- 33
This serves to function as a template for suggested attribute point designation for the type of character you want to play. Obviously you can designate your attribute points however you want, and this functions as a general set up for certain character archetypes. It is assumed that players are given 10 attribute points to spend. Also, your character will not automatically be given advantages associated with this class, this is skill point distribution that makes roll advantages more likely. Ex: You might roll a 0 as a Max strength build, giving you only a 10 roll. You also might roll a 20 as someone with no accuracy points.
Strength: Toughness, raw physical power (Aids close quarters combat)
Agility: Quickness, mobility (Aids close quarters combat)
Perception: Spotting, Cunning
Accuracy: Ranged weapons, throwables
Strength: Toughness, raw physical power (Aids close quarters combat)
Agility: Quickness, mobility (Aids close quarters combat)
Perception: Spotting, Cunning
Accuracy: Ranged weapons, throwables
Tank / Machinegunner / Heavy melee build
STR: 10
AGI: 0
PER: 0
ACC: 0
High strength allows this character to take a lot of physical damage and deal a lot of damage with melee. Also useful for machinegunners who will be targeted by enemies and recieve frequent damage. Good in close quarters, weak at ranged combat.
Frontline Skirmisher
STR: 5
AGI: 5
PER: 0
ACC: 0
Moderate agility allows this character to flank enemies, be fast, and dodge attacks while also hitting hard in melee and taking more damage than most people. Good in close quarters, weak at ranged combat.
Runner / Climber / Light melee build
STR: 0
AGI: 10
PER: 0
ACC: 0
High agility allows character to run, climb, and react to things quicker than anyone else. Good at dodging and making quick light attacks. Good in close quarters, weak at ranged combat.
Scout / Recon
STR: 0
AGI: 5
PER: 5
ACC: 0
Moderate agility allows this character to be faster and more mobile than most characters, while also having moderate perception to scout ahead and spot things effectively. Decent in close quarters, weak at ranged combat.
Spotter / Scavenger / Utility
STR: 0
AGI: 0
PER: 10
ACC: 0
High perception allows this character to spot things better than anyone else and can use high perception and cunning for a wide range of tasks. Weak in combat.
Squad leader / Scout sniper
STR: 0
AGI: 0
PER: 5
ACC: 5
Moderate perception allows character to spot things effectively and use cunning in the field, while having moderate accuracy for being effective with firearms. Weak in close quarters, decent in ranged combat.
Tactical / Operator
STR: 0
AGI: 5
PER: 0
ACC: 5
Moderate agility allows for good mobility and quick reactions in combat, moderate accuracy makes them effective at ranged combat. Decent at close quarters, decent at ranged combat.
Pointman / Breacher / Frontline fighter
STR: 5
AGI: 0
PER: 0
ACC: 5
Moderate strength allows for good close quarters combat and good damage resistance for being in the front of combat, while moderate accuracy permits good firearm accuracy for ranged combat. Decent at close quarters, decent at ranged combat.
Marksman / Firearm expert
STR: 0
AGI: 0
PER: 0
ACC: 10
High accuracy makes them better than anyone else at ranged combat. Weak at close quarters, good at ranged combat.
Combat Jack of all trades / Soldier
STR: 3
AGI: 3
PER: 0
ACC: 4
Well rounded combat build, good for supporting the specialists in combat or as an independent fighter.
True Jack of all trades / Average person
STR: 2
AGI: 2
PER: 2
ACC: 2
(+1 to STR, AGI, PER, or ACC) x2
Almost always outclassed by someone, but is very well rounded and can be useful in every scenario.
STR: 10
AGI: 0
PER: 0
ACC: 0
High strength allows this character to take a lot of physical damage and deal a lot of damage with melee. Also useful for machinegunners who will be targeted by enemies and recieve frequent damage. Good in close quarters, weak at ranged combat.
Frontline Skirmisher
STR: 5
AGI: 5
PER: 0
ACC: 0
Moderate agility allows this character to flank enemies, be fast, and dodge attacks while also hitting hard in melee and taking more damage than most people. Good in close quarters, weak at ranged combat.
Runner / Climber / Light melee build
STR: 0
AGI: 10
PER: 0
ACC: 0
High agility allows character to run, climb, and react to things quicker than anyone else. Good at dodging and making quick light attacks. Good in close quarters, weak at ranged combat.
Scout / Recon
STR: 0
AGI: 5
PER: 5
ACC: 0
Moderate agility allows this character to be faster and more mobile than most characters, while also having moderate perception to scout ahead and spot things effectively. Decent in close quarters, weak at ranged combat.
Spotter / Scavenger / Utility
STR: 0
AGI: 0
PER: 10
ACC: 0
High perception allows this character to spot things better than anyone else and can use high perception and cunning for a wide range of tasks. Weak in combat.
Squad leader / Scout sniper
STR: 0
AGI: 0
PER: 5
ACC: 5
Moderate perception allows character to spot things effectively and use cunning in the field, while having moderate accuracy for being effective with firearms. Weak in close quarters, decent in ranged combat.
Tactical / Operator
STR: 0
AGI: 5
PER: 0
ACC: 5
Moderate agility allows for good mobility and quick reactions in combat, moderate accuracy makes them effective at ranged combat. Decent at close quarters, decent at ranged combat.
Pointman / Breacher / Frontline fighter
STR: 5
AGI: 0
PER: 0
ACC: 5
Moderate strength allows for good close quarters combat and good damage resistance for being in the front of combat, while moderate accuracy permits good firearm accuracy for ranged combat. Decent at close quarters, decent at ranged combat.
Marksman / Firearm expert
STR: 0
AGI: 0
PER: 0
ACC: 10
High accuracy makes them better than anyone else at ranged combat. Weak at close quarters, good at ranged combat.
Combat Jack of all trades / Soldier
STR: 3
AGI: 3
PER: 0
ACC: 4
Well rounded combat build, good for supporting the specialists in combat or as an independent fighter.
True Jack of all trades / Average person
STR: 2
AGI: 2
PER: 2
ACC: 2
(+1 to STR, AGI, PER, or ACC) x2
Almost always outclassed by someone, but is very well rounded and can be useful in every scenario.
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