Information SNEAK PEEKS

Mickee

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Sneak Peek #1
With the lead up onto Half Life 2: Mirage of Freedom we have been hard at work since the midpoint of Virulent's run. Since August the planning team has been working extensively to provide a new and fresh experience not just narratively but also on Quality of Life aspects and gameplay features. One of these features is the complete removal of the Scarf slot and merging the three items that laid there into the mask slot. You can now pull masks up and down and be able to keep it on the fly as you
navigate through your adventures.




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This goes for every single mask slot and anything else we add into the future. On top of this we will also be reworking the Balaclava items (Along with the removal of the Bright Green and Bright Red masks) to be the best use for the Rebellion. You can now toggle the balaclava item from full face, half face, and scarf.

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The team itself under the MoF planning as felt as if this change will greatly impact not just loading time (As quite a few files have been removed with these change) but also allow players to work more with the items they have within their inventory instead of clogging everything up needlessly. This also extends towards the hat with goggles and allowing players to easily toggle the goggles from the hat itself down onto their eyes. We are striving for the extensive ability to interact with the items you have within your inventory and truly get creative with what you are given.
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The ability to edit the goggles of numerous items has also been added. The helmet is one of these items affected that will allow you to toggle (and remove) them if you choose to. These things also extend towards the baseball cap and all its variants allowing for goggles to be toggled/removed off of it.

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1733713198304.pngGloves have also found themselves at the end of editing too! Gloves will now come with designs that apply to both fingerless and full that can really gift into the idea of personalizing your character and making each one feel fully unique.

(watch with SOUND!!!)
NVG's have also been edited to fully fit the atmosphere and actions we're shooting for. These items now toggle with activation and only go down when on...I have also changed NVG's itself to have its own unique green color (grey is in the photo but multi-color will come!!!) that differs from the CCA helmets traditional blue tint that will accompany that. OTF will also be able to have a very special Orange tint too. All three of these will be shown off in a future Sneak peek that dives into the UI and sound changes I made...Which is hinted within this video :)



I will leave this open for traditional discussions so feel free to talk and ask questions below too! This is just the bodygroup shown changes (not even all of them either) and any new clothing or changes to such will be shown soon too :) Have a nice day!!

THE NEXT SNEAK PEEK WILL BE OF WHAT I DID TO THE WEAPONS!!! I OVERHAULED THEM BITCHES AFTER 40 LONG DAYS