The state of S.T.A.L.K.E.R's factions

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Mickee

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This is a rundown of the status on every single S.T.A.L.K.E.R faction.







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Duty

As of 2009 Duty is still within the infant stages of its lifetime. Mere days old by the start of New Blood this newly found faction is still licking the wounds from the failed military expedition into the zone. Headed by Captain Tachenko, once a former explosive specialist within the Ukrainian military.

The faction is relatively unknown to the greater public. For now it seems like a phase. A horrible idea stemming from the minds of traitorous soldiers that got numerous others slaughtered during their defection.

You do not know Duty in this stage, as its size is quite small.




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Freedom

Freedom does not exist. It was formed in 2011, two years after the events of New Blood.

You have never heard of this faction before, and its ideas haven't even been considered by the stalkers that originally created it.



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The Military

The Military are the border guards of the zone. Housing checkpoints, performing armored patrols, and scanning the crude fence line and natural defenses the Ukrainian Military are the total dominant faction in the zone. Still void of the corruption that later controls this faction and sitting within its intentional purpose.

To guard the zone.

These soldiers are just doing their job...And are annoyingly good at it.



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Bandits

Bandits are the secondary dominant faction of the zone. Due to the total vacancy of more organized forces such as Duty and Freedom this leaves the bandits to run completely unhindered amongst the zone. Many of them becoming true threats equal to the military itself as they pillage, loot, and rob every area and person that finds themself in vicinity to this low-life criminals.

Figures such as Sultan, Borov, Yoga, and many other people still sit as notable 'clan' leaders. Different holdouts that control areas to ensure they meet their desired amount of loot with every action you perform.

You know these people...Who hasn't? It was one of the first things you were told about before entering the zone.


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Loners

Although not organized the people that adorn this simple path are truly the driving force in the zone. Ranging from a PM and jacket to an Exo and a PKM, the loners are varying on every degree. Governed by no one but themselves and the laws the zone put down.

They are you, you are them.


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Mercenaries

Paid out by mysterious figures and government bodies that Mercenaries have been within the zone practically since day one. Every step of the way these odd and foreign figures were venturing into the zone following the goal placed down by their employer.

These ones are no exceptions too. The Mercenaries are here for one singular purpose. Work.

They are not hostile--until they are. Majority of Mercenaries can be trusted however.


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Ecologists

Simple scientists that have ventured into the zone under local funding. These ones seem to differ from the ISG that populates the outer rim of the zone. They sit within fresh concrete bunkers scattered amongst the zone and use Ukrainian government sanctioned gear. Most definitely funded entirely by political forces.

There are here to learn about the zone, eggheads with an insatiable need to digest information.

They are friendly to practically everyone.

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Clear Sky

Unfortunate souls that have been burdened with the weight of their sins. Clear Sky doesn't seem to be where they are found in the games...That being the Great Swamps.

Talk and rumors of a blue camo cladded individual however are circulating from the Red Forest. But those are just rumors, right? No one has actually seen this rumored faction. No proof of their existence, no proof of their history, and absolutely no proof of them being nothing other than a campfire myth shared amongst the more creative minded individuals of the zone.

Who are these guys?!


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I.S.G (International Science Group)

New and clearly not local, the I.S.G, or International Science Group has entered the zone in late 2008 claiming the same goal as the Ecologists...But there was a stark difference, and that was the faint accents that trailed with the words of these mysterious Stalkers. American slurring, British sayings, Australian vulgar words...Russian nicknames. There was no way to pin down where this group was from and why they seemed so heavily armed.

They claim to be scientists but are armed to take on an entire country. Heavy LMG's, armored vehicles, thick vests, and already pre-equipped with extensive scientific gear. Nothing like the Ukrainian Government backed Ecologists.

You were warned of these people, and you were told their intentions are entirely unknown.


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SIN

Hostile. Violent. Strange...Illusive.

Run. Run as far as you can away from these people.

 
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Monolith

The monolith. A tragic tale of ones life wrapped up in an armor clad and mindless robot that seeks to end your existence. Thankfully these walking nightmares are far from the Southern portions of the zone and only seem to linger around the barrier and areas near the CNPP.

There is no current explanation on why these people are like this. No one has ever lived an encounter with a large patrol from these crew...With them dead of course. Any interactions has always led to total retreat by the unfortunate stalkers that crossed paths with them.

They scare you, and everyone else. They are the boogeymen that sit beyond the wire.



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Renegades

A small splinter faction, like many of the other smaller splinter factions...These are identical to bandits and don't seem to exist in the Great Swamps yet.

However they are exactly like what you can do...Be splintered off from the main group.

These people are made up, aren't they?



This is just a small and brief lore primer for the player to read and understand where these factions sit in our current world.

We are trying to enforce that you can create your own factions and start/star in your own stories on the server. We want to promote entire player initiative here and heavy passive between people.

Factions such as Clear Sky, Duty, Freedom, and Renegades are factions we won’t be using/appearing with. These factions are either copy card of other factions (Renegades) or don’t fit into our lore (Duty and freedom)

We want to go away from having preset factions for the players to join and dive into. Our goal is to make sure that every player can experience a new journey in the zone rather than centralizing themselves into a singular faction and bumbling about until something happens.
 
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