August's way to long list

Augustsheep

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I already shared this to Smarmy, and Mickee, but this comes from my now defunct origin - location. It is a collection of things I stand a good hold on, and while I am not saying it's "Oh you should do this" I think you should review it, even if not all of it's done, to get some ideas of what a collective team to include myself came up. Some of them are good ideas, some of them are polar opposite, but I rather share it as a whole, then circle around like a maniac explaining it. The only real thing I can offer RP wise is CCA and CA stories, since I paved a lot of my way these last years into writing stories into them and how to avoid the red tape while keeping it interested. If you have any comments or questions, or want to call me slurs, please post them here XD.









Please do not flame me for using Google docs, these are just copied over for the sake of making it one place of reading.
 
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As a update to this; for a more in-depth perceptive take, I do think that the biggest thing for CCA especially coming from that background, and CA, that there needs to be a cohesive yet rival element. This is not a sturdy requirement, but a red-tape line always restricts RP, where as my approach was a IA/ Administrative Office of CA within the CCA (Who were mandatory drafted from CCA or CA specifically for it), and in that way they both boot checked each other. A black and white of "CA is incharge of CCA" realistically creates very intense powergaps and powerplayers in both organizations if its reversed. By having loose interactions you can still keep a management balance. My approach to that, was that CA had authority above the CCA on Overwratch, who thus sat above the CCA and CA by technical, but were a rare element. The COTA, specifically was designed to strike terror, and control, so they were only meant for specific situations or deployments into the 'unknown' where there could be very little public knowledge of them.

The CCA equally, having a off-duty and on duty is great, having rations separated by rank was done pretty easily, least for me, and helped bolster a social hierarchy. Better units, get better rewards, but civil workers also got equal level tiers- meaning you had to be careful who you pissed off, because they might just have friends in higher places with the amount of goodies they get to pawn off. Legality wise, the CCA document goes a lot more in depth. I purely took up CA for my literation of work, and while IA offices are very...very sensitive for the way their badly portrayed, I really liked how TNB did the old old one, where as it was a detective force and administration more then anything. No you don't need super CCA or CA, that's what the Overwatch is for, and I will strictly say my opinion is that Overwatch SHOULD always be the end game element. They should be a terror control group, they come, it's rare - but destructive. I think a lot of people make them to common place, a Ordinal being there means something went bad - really bad. It shouldn't be common, but it should be meaning someone did something severe. But those are my two takes on the off go, that should save you some time reading. CCA and CA are fun groups, but definitely need as much balance as Rebels and the Black Market do to find a fun middle. I think I did a good job, but I am unsure :")
 
As a update to this; for a more in-depth perceptive take, I do think that the biggest thing for CCA especially coming from that background, and CA, that there needs to be a cohesive yet rival element. This is not a sturdy requirement, but a red-tape line always restricts RP, where as my approach was a IA/ Administrative Office of CA within the CCA (Who were mandatory drafted from CCA or CA specifically for it), and in that way they both boot checked each other. A black and white of "CA is incharge of CCA" realistically creates very intense powergaps and powerplayers in both organizations if its reversed. By having loose interactions you can still keep a management balance. My approach to that, was that CA had authority above the CCA on Overwratch, who thus sat above the CCA and CA by technical, but were a rare element. The COTA, specifically was designed to strike terror, and control, so they were only meant for specific situations or deployments into the 'unknown' where there could be very little public knowledge of them.

The CCA equally, having a off-duty and on duty is great, having rations separated by rank was done pretty easily, least for me, and helped bolster a social hierarchy. Better units, get better rewards, but civil workers also got equal level tiers- meaning you had to be careful who you pissed off, because they might just have friends in higher places with the amount of goodies they get to pawn off. Legality wise, the CCA document goes a lot more in depth. I purely took up CA for my literation of work, and while IA offices are very...very sensitive for the way their badly portrayed, I really liked how TNB did the old old one, where as it was a detective force and administration more then anything. No you don't need super CCA or CA, that's what the Overwatch is for, and I will strictly say my opinion is that Overwatch SHOULD always be the end game element. They should be a terror control group, they come, it's rare - but destructive. I think a lot of people make them to common place, a Ordinal being there means something went bad - really bad. It shouldn't be common, but it should be meaning someone did something severe. But those are my two takes on the off go, that should save you some time reading. CCA and CA are fun groups, but definitely need as much balance as Rebels and the Black Market do to find a fun middle. I think I did a good job, but I am unsure :")
I really appreciate you in depth look at this. I'm very glad you posted this in particular. I really want to nail the minor incentives and nuances between factions to make a self sustaining server.

Well done man! Is there anything else you need to add to this? I would love to work directly with you on a lot of ideas.
 
I really appreciate you in depth look at this. I'm very glad you posted this in particular. I really want to nail the minor incentives and nuances between factions to make a self sustaining server.

Well done man! Is there anything else you need to add to this? I would love to work directly with you on a lot of ideas.
Uhm I think for now it's easier for me to find a ground objective. I don't mind broadening things but its easier for me to personally hone into something or answer questions. I think it's presented well enough to open the floor atleast hopefully, because I'm on that jet lag back onto Gmod RP