City 6 QZ Growth and Starting points

Mickee

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RED LINE

The Red Line is the starting section of the map. Within this point is simply the starting boundaries that will dictate what comes in the future. With very little living space and a big Nexus looming overhead (and below), the Citizens and Cops can all interact and learn things about each other before we really start getting moving.

The starting area with consist of the Nexus (Police Station), Hospital (Likely the CMC household/CMS). Several warehouses and shopfronts that can serve as starting little areas for the Citizens to interact and grow from.


Yellow Line

The yellow line will be when Rebel activity will really get going. Pretty much happening instantly as we have to keep momentum going for this all. Will include proper housing and even more shopfronts for the populace to interact with and within. CCA can finally breathe and space is given to players so that they can plot and create specific situations.


Orange Line


The Orange Line is when things really open up for players. With a large chunk of everything still within the QZ the populace can finally get a clear WALL beyond their safe area and the area beyond. There is a large chance that players at this time will be digging their claws deep into our world and figuring everything out fully.


White Line


The white line is our final point. Perhaps with some additions/removal due to new infestations and strategic points needing to be captured. Everything will be opened up fully here along with many of the entrances into the Sewer System that Southside has.

With a clear cut large QZ for Rebel activities and hideouts to sprout up while also having alot of space for players to explore the opposite end of the spectrum within the confines of the partially cleared District within City 6.

From here we can also start planning other maps to use and look beyond. This is almost similar to the A.W.S in terms that it actively changes the world.



@FactualDonkey amazing idea btw




 
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