- Joined
- Oct 17, 2024
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Half-Life 2: Homefront (Or Half-Life 2: Genesis (Or Half-Life 2: Liberty or Death. We're working on titles lol)) |
Proposals, ideas, suggestions
Section I: Setting Suggestions / Ideas
Section I: Setting Suggestions / Ideas
| Setting Suggestions (New England/Boston (Mickee's setting)): The arrival of the first Citadel over 13 years ago occurred in City 1, what was formerly known as New York City. The construct symbolized the definitive, secure grasp of our Combine Overlords on our planet, yet despite its placement on the East Coast of the United States, the broader territory was far from settled. At least by any noteworthy Human or Combine presence. The 2002 Black Mesa Incident and subsequent Seven-Hour War have left what was the United States an inhospitable and scarred no man's land as Xenian lifeforms have rooted themselves like a cancer. City 1's array of walls keep the threats at bay as Vortigaunt-powered interference pylons seclude the North American seat of Combine power from the most severe of portal and particle storms: bitter multidimensional echoes of the events that took place in 2002. Yet the Combine aren't nothing if not expansionist. The breadth of the continent is untouched. Inhospitable. Yet many resources lie within the infested hellscape. Stretching from City 1, auxiliary cities have been established: fledgling urban centers that have been forcefully injected with their populations all as a means to secure their footholds against the Xenian terrors that lie beyond. The insurmountable cost of this expansion is paid for with Combine might and, overwhelmingly, the lives of the humans relocated there. One such burgeoning city has nested itself in the decaying corpse of [Boston/Salem]. A smaller-scale industrious city by Combine standards, the city is primarily in service to the repair and fabrication of ocean-fairing vessels to transport cargo over the increasingly desiccated Atlantic. The Combine are known to use pre-war means of transport for people and cargo, including ships. The ultimate goal of securing the territory? Expanding operations in North America. As it stands, the territory is still heavily deteriorated and home to Borderworld natives. It is up to the Combine to reclaim and establish the city street-by-street, block-by-block. And you have arrived just in time for them to throw you at the problem. Factual's Suggestion #1: Dynamic Maps Maps gradually "unlocked" from the Xenian Infestation as the storyline progresses. A full reclamation is intended to last the duration of that map. >Infested districts initially hazardous. Encounters with Xenian life, anomalies, etc. Citizens risk death traversing these areas. Such a fate is almost certain without a respirator. However, their overwhelming danger limits Civil Protection patrols, with small Overwatch QRF teams often responding to situations in the zone instead. This relative lack of Combine activity allows for Resistance Members to operate in concealment, so long as they mind the hazards. >Cleared initially by Civil Protection, Combine Maintenance Corps: Infestation Control, "volunteer" workforce (citizens). Clearing process isHIGHLY DANGEROUS. >Renovation then conducted by Combine Maintenance Corps: Civil Maintenance, "Volunteer" workforce (citizens). Less Xenian hazards, but often industrial or construction site incidents. Civil Medical Services provides support >Upon end of Renovation, the district is "safe" for Citizens & Civil Administration to inhabit with relatively low risk. IC businesses can be safely established in the new territory. >Resistance, given the benefits of the infestation's cover, can seek to undermine or directly counter these efforts. Reports of rogue Infestation Control deserters using fungal "dirty bombs" to infest targets exist. Factual's Suggestion #2: New England, Old Infrastructure [Salem/Boston]'s status as a brand new city in infested territory, coupled with the costly ongoing efforts to reclaim said territory, have caused economic hardship to both the Citizenry and the Combine Administration that oversees them. Compared to a fully-functioning center like City 17 or City 1, [Salem/Boston] is often subject to inconsistencies regarding Civil Protection patrols and response times, ration shortages, reduced access to medical supplies, and lowered resources for all members of the Combine's workforce. With the scarcity of these resources, residents of all kinds have found a way to adapt. Citizens may keep the occasional improvised "bludgeon" to deal with the occasional alleyway HeadCrab. With a constrained Civil Protection station, you may have nobody to help you except yourself. Plus, if they're not around, it's not like they can indict you for having your "'Crab Club"... In [Salem/Boston], Citizens have to look out for one another. The Civil Medical Services frequently establishes events such as Blood Drives to make up for their lacking inventory. Infestation Control Members may be requested to gather medicinal Xenian flora while Citizens work in factories to produce these resources into a finished medicinal product for the CMS. Surely... They won't mind if a vial or two is missing from the production line. After all, you and your rebel cell needs it more than they do. |
Section II: Factions
Factual's Suggestion #3: Examples of how player-controlled Citizen Factions May Operate/Interact
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OOC NOTE: I am very tired so I have to stop writing, but I will be editing this post with additional content.