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IDYLLIC NETWORKS PRESENTS
RELEASE DATE: TBD
I truly did not expect to end up here when planning ZRP: Virulent. I was sort of bullied into taking the mantle of the server lead and it soared from there into something I never thought would've been possible. I cannot thank all of you enough for everything you've done and the impact that has been left not just upon me but everyone else that built and ran Virulent for nearly a year. I love you all...You're the best community I could ask for. Now enough with all of the sappy stuff and let's get onto the stuff I've been hinting (and leaking myself lol) to you guys.
Since early July the idea of this server was being pushed around within my mind. Toyed with and squished as I ran ZRP after we finished the Rockwell arc and began to trek further down south. Since that point I have been amassing a team of people that I trust deeply to express their creative ideas and help as much as they can. Which they have. Half Life 2: MoF originally began as an Eastern Russian HL2RP server but quickly changed into what it is now. We wanted to go for a stark contrast to what ZRP provided however and that lead us onto developing the story on the desert dunes of the Caspian Desert within the Combine controlled Worksite 14.
What is HL:MoF?
This server will be taking place in the Caspian Desert, even more dried up and forgotten due to the draining of elements by the Combine occupation force. Half Life: Mirage of Freedom will be a primarily outlands based server. Following our characters and their journey within this camp and throughout the world that has been crafted within the Half Life 2 universe. The stylistic approach that we have been placing down has been to chase and pursue the original feeling that HL2 took along with inspiration from the HL2 mod 'Swelter' and 'Snowdrop Escape'. We have crafted this server with the idea of originality yet familiarity in mind to try and capture the element of familiar yet new experiences. Much of the lore for everything involved (which will be updated very frequently) can be navigated through The Index.
The server will start present day of the year 2021. It will have been nearly 18 years to the date after the invasion of the Combine and the 7HW itself. This decision is made from the headache that was ZRP and us planning to fix the issues that arises with that struggle to follow. The server itself will be heavily focused upon the Rebellion side of things however we will be allowing the growth of Civil Protection Characters, now thrown under 'Rural Police Force'. The reason for the presence of the RPF within this Worksite is to provide security and overwatch the citizens during their work there. The Civil Protection characters will all be lower ranking individuals and we will actively push for the narrative Rebel side of things. We advise that you plan your characters while remembering that this is NOT CITY ROLEPLAY. It is Outlands.
With these cast of characters comes Vortigaunts too. Vortigaunts will be a very large part of HL:MoF. We will be open to endless amounts of Vortigaunt applications and actively encourage people to look into making them! This also goes with the ability to apply and play O.T.F, O.S.F, and Xenians. The playing field will open vastly in comparison from Virulent and we hope this pleases the people that wish to involve themselves more in entertainment and creating narrative pieces for the other players. The formats for these things will be uploaded shortly along with it.
What is new?
This server will finally introduce the long awaited Game Master role. Fitted to work hand in hand with admins to allow people to operate at their max efficiency when creating events in their own spare time. On top of this I will also be posting more frequent and in-depth sneak peeks within the forums for people to easily gauge and react to what is being shown and created...Unfortunately with these new additions there is one thing that will be toned down as we are stretching ourselves more...Lore Watchers. Lore Watchers will be brought down to bigger events and happenings only so it is easier for people to slide in and not need to scroll past a wall of text just to follow things.
However we will be creating a new system, the 'Active War System' or A.W.S for short. The AWS will allow us to actively engage with players and promote initiative amongst the populace to create something that feels organic and fluid. These things will consist of such structures as Thumpers, Outposts, patrols, tunnels, etc. We will be trying to make the entire map feel like an actual war during this servers tenure to allow people to truly start things whenever they want. Obviously admin run events will still exist and will happen but we want to take away from late ZRP's focus upon logging on for events only and instead giving people a reason to log on every day and push their own narrative.
Crafting. Crafting will be expanded heavily...I will show this off eventually however I am just letting you all know it is in the works. The same goes for looting to work in tandem with this expanded crafting system.
ALOT OF NEW SHIT AND REVAMPS OML ZRP FEELS SO OUTDATED LMFAO
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