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This'll be a WIP, as it'll be consuming some documents.. but the biggest thing to be pointed out is when Overwatch is to be utilized as well as what they are capable of.
We all have an idea of how they should be played, but some of us play them either as extremely weak, or beyond overpowered to game breaking. If there's suggestions about them, add it here. I'll be fleshing this out as time goes on.
The majority written at this time was created by Vecilea, and will be credited towards them. I'll be making edits (with me being as orange). If you have suggestions to be added, just place them in the comments. (4/14/2026)
The basic ground unit in the OTF is that of the combine grunt. They are covered in head to toe in reinforced body armor combining standard human combat equipment with cutting edge union synthetic material to greatly increase the survivability of their ground troops. The bodypack as it's referred to by union forces contains two major components and two minor components.
Major Components.
Model: OVR-MK3 Tactical Helm with Optical Linkage
Model: VSK-T2 Multi-Layer Ballistic Platform
Minor Components
Model: SCS-X1 Urban Deployment Weave
Model: PAD-R1 Impact Displacement System (Arms/Thighs)
Document ID: OW-TX-AUGMENTATION-SPEC/031
Clearance Level: RED/ULTRA – Biotic Deployment Command Only
Subject: Standard Transhuman Enforcement Unit – Physical & Cognitive Augmentations
Designation: UNIT-TIER: 3 // INFANTRY UNIT.
[STRIKE MASS AUGMENTORS]
[MOTION INTEGRITY PACKAGE]
[PAIN INHIBITION CHIP]
[FEAR DAMPENING ARRAY]
[MISSION PRIORITY SUBROUTINE]
(Interaction can potentially be done, kind of like in Half-Life Alyx, but having full emotional interactions, like expressing sympathy/empathy, wouldn't be functionally possible. That also being said, overwatch being like, "Hey, kill this stupid bitch!" or "Kill the fucker!", OR "this is so damn stupid as shit.", is out of the question.)
Obey. Protect. Suppress.
Designation: PULSE/PD-01-A // Infantry and Suppression Units Only
Clearance: COMBINE INTERNAL – AUTHORIZED ENGAGEMENT DATA
WIP - PULSE SHOTGUN
WIP - PULSE SNIPER
We all have an idea of how they should be played, but some of us play them either as extremely weak, or beyond overpowered to game breaking. If there's suggestions about them, add it here. I'll be fleshing this out as time goes on.
The majority written at this time was created by Vecilea, and will be credited towards them. I'll be making edits (with me being as orange). If you have suggestions to be added, just place them in the comments. (4/14/2026)
The basic ground unit in the OTF is that of the combine grunt. They are covered in head to toe in reinforced body armor combining standard human combat equipment with cutting edge union synthetic material to greatly increase the survivability of their ground troops. The bodypack as it's referred to by union forces contains two major components and two minor components.
Major Components.
Model: OVR-MK3 Tactical Helm with Optical Linkage
- Purpose: Head protection, HUD integration, audio filtration, and air filtration for urban and exo-environment conditions.
- Dual-layer composite plating for impact resistance.
- Resistant to small caliber pistol rounds.
- Examples include but not limited to .22LR, .380ACP, 9x18mm, 9x19mm, .38,
- (While resistant, it's not invulnerable. For example, it took roughly 4-5 direct shots to the head with a .45 to kill a charger in Half Life Alyx. So we can go over how many shots (roughly) they can withstand, and go from there).
- Non protective material
- Resistant to small caliber pistol rounds.
- Internal voice modulation and command uplink node.
- Respirator-grade filtration unit for riot gas, toxins, and airborne pathogens.
- Secured comm-link compatible with Overwatch command frequencies.
- Dual-layer composite plating for impact resistance.
Model: VSK-T2 Multi-Layer Ballistic Platform
- Purpose: Centralized torso protection with utility integration.
- Composite ballistic weave and armor inserts for medium-to-high velocity impact mitigation.
- Resistant to calibers commonly fired from standard 'assault rifles' and 'assault carbines'
- Examples include but are not limited to 5.56x45, 7.62x39, 5.45x39.
- Examples include but are not limited to .22LR, .380ACP, 9x18mm, 9x19mm, .38.
- Resistant to calibers commonly fired from standard 'assault rifles' and 'assault carbines'
- Front MOLLE-compatible grid for ammunition magazines, med injectors, and signal devices.
- Rear plate is rated at the same level of protection as the frontal plate.
- Reinforced shoulder and sternum braces for sustained weapon operation.
(Did a little bit of digging and checking out how much damage the weapons do on a gameplay mechanic, as well as what other individuals have suggested/stated, and it's reasonable to say that their main chest armor would have Level 3, or Level 3+ plating, which can be highly resistant to lower caliber rounds, but somewhat resistant to the higher calibers. That being said, they MIGHT be able to take a shot or TWO max roughly from a 7.62x54r, but anything higher will not be able to negate it).
- Composite ballistic weave and armor inserts for medium-to-high velocity impact mitigation.
Minor Components
Model: SCS-X1 Urban Deployment Weave
- Purpose: Full-body protective layer with environmental resistance and minor armor support.
- Synth-fiber composite with temperature-regulating layers.
- Resistant to chemical and biological exposure.
- Reinforced joint segments for improved durability in prolonged conflict.
- Integrated biometric reader (connects with helmet HUD).
Model: PAD-R1 Impact Displacement System (Arms/Thighs)
- Purpose: Protection of limb joints during kinetic engagements and close-quarters action.
- Molded shock-absorbing polymer and alloy shell over high-flex mesh.
- Mounted to arm bracers and thigh rigs for stability and swift movement.
- Non-reflective matte finish with IR-deflective coating.
Combine Overwatch Internal Briefing — Transhuman Augment Profile
Document ID: OW-TX-AUGMENTATION-SPEC/031
Clearance Level: RED/ULTRA – Biotic Deployment Command Only
Subject: Standard Transhuman Enforcement Unit – Physical & Cognitive Augmentations
Designation: UNIT-TIER: 3 // INFANTRY UNIT.
AUGMENT OVERVIEW
All deployed units undergo Tier-3 Transhuman Modification Protocols during biotic conversion. This restructuring is both invasive and irreversible, designed to purge unwanted biological variance and ensure absolute operational loyalty and physical supremacy.PHYSICAL AUGMENT SUITE [PA-S13]
[STRIKE MASS AUGMENTORS]
- Function: Reinforced myo-fiber bundles and subdermal synthetic musculature triple unit lifting, striking, and carrying capacity.
- Result: Units are able to rip car doors off of vehicles, tear down obstacles, and effectively subdue targets considered high priority.
- Operational Effect: One unit equals three baseline men in mass-force combat operations.
[MOTION INTEGRITY PACKAGE]
- Function: Bio-reactive tendon enhancements paired with adaptive joint control.
- Result: Vertical leap of 36 inches from stationary stance.
- Operational Effect: Capable of navigating debris, barricades, and elevation with minimal momentum loss.
NEURAL CONDITIONING MODULE [NCM-Δ7]
[PAIN INHIBITION CHIP]
- Function: Full nociceptor shutdown and re-routing of trauma signals to secondary diagnostic systems.
- Result: Zero pain response. Physical degradation does not impair operational capacity until structural failure occurs.
- Operational Effect: Unit does not retreat from damage unless under systemic command override.
[FEAR DAMPENING ARRAY]
- Function: Emotional-cognitive governor suppresses fight-or-flight responses.
- Result: No flinch, hesitation, or psychological recoil during engagement.
- Operational Effect: Will approach overwhelming force without hesitation or survival priority.
[MISSION PRIORITY SUBROUTINE]
- Function: Neural imprint enforces absolute mission adherence.
- Result: Self-preservation routines disengaged in favor of mission continuity.
- Operational Effect: Unit will sacrifice self or others to complete directive.
COMBAT BEHAVIOR PROFILE [CBP-CRUSH-99]
[TERMINAL FOCUS INSTINCT]- Function: Target acquisition pathways tuned for obsessive directive tracking.
- Result: Unit will pursue designated target through fire, collapse, suppression fields, or allied loss.
- Operational Effect: Extreme efficiency in high-value target neutralization and insurgent suppression. Incapable of mercy or deviation unless rerouted by command uplink.
WARNING: Units are not to be considered human-compatible. Casual interaction discouraged outside of controlled environments.
(Interaction can potentially be done, kind of like in Half-Life Alyx, but having full emotional interactions, like expressing sympathy/empathy, wouldn't be functionally possible. That also being said, overwatch being like, "Hey, kill this stupid bitch!" or "Kill the fucker!", OR "this is so damn stupid as shit.", is out of the question.)WARNING: Unauthorized modification or removal of issued components is subject to immediate disciplinary action as per Directive OW/213-B.
Obey. Protect. Suppress.
Combine Weapon Systems Note — Pulse Munitions Overview
Designation: PULSE/PD-01-A // Infantry and Suppression Units Only
Clearance: COMBINE INTERNAL – AUTHORIZED ENGAGEMENT DATA
Kinetic Output Profile
- Force Equivalent: ≈ .30-06 Springfield (7.62×63mm) per discharge.
- Immediate Impact Result: Targets struck will experience force consistent with catastrophic lower body instability—comparable to legs being forcibly removed from stance.
- Operational Note: Even non-lethal hits create incapacitating knockback.
Armor Interaction Doctrine
Penetration ≠ Degradation- PENETRATION: Traditional piercing effect. Not applicable to Pulse.
- Pulse does not pierce; it dismantles.
- Repeated strikes erode protection layer by layer.
- Higher-grade armor increases kinetic resistance, delaying degradation.
- Layman’s Interpretation: “Thicker = Better” for inorganic armor. Not smarter, not stronger—just more mass to eat through.
Medical and Wound Characteristics
- Cauterization Effect: All Pulse-induced wounds are flash-sealed.
- Hemorrhaging: Not possible. Pulse cauterizes on impact. Units do not bleed from Pulse weaponry.
- Biological Implication: Wounded targets will not exsanguinate; neutralization must focus on organ/system failure or overwhelming trauma.
Material Interaction Summary
- Hardened Materials: Poor penetration; Pulse is ineffective at breaching reinforced walls or heavy plating on first contact.
- Given sufficient time, will break down most barriers regardless of composition.
- Classified As: Slow-burn universal solution. Anti-material by erosion, not explosion.
WIP - PULSE SHOTGUN
WIP - PULSE SNIPER
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