Post-SFS Updates

Mickee

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Hello! This is where I will be providing a list while also showing some first few changes upon the scrip that'll fully be polished and added upon the script come the end of our first Short Form Server (SFS). This is also your chance to put in input for what you think needs to be changed and what could stay.

Let's start with the list!



NPC Noise/Attraction System
I will be attempting to integrate a system for NPC's that'll react to a 'noise meter' of actions both IC and OOCly. Such a system would've worked perfectly for ZRP however it'll work even better for the likes of Antlions. I will add yet another feature onto weapon's that'll take the sound of them firing into account and possibly draw NPC's from their spawners towards you. It'll add some S2K aspects to stuff and potentially S2RP if the player desires it/admins want it too. Actions like /y and any louder emotes can play into this too.


Custom Zone Tools
These tools will allow us to properly name regions that you come close to/enter with a sound that'll play and text that labels it. No more accidentally stumbling upon the AWS point or any other unknown area's. This will help a lot too for any callouts when requesting help that all players can think back on...And the nice thing? It's relatively finished already. It will be showed below.


New Outfits
New outfits will be added from the SFS. That includes ancient Soviet armor, weaponry, and civilian 70's clothing that can give a nice zip towards your characters style. These things include nice leather jackets, padded coats, and a full denim getup with a fur lined interior. Ontop of these SFS additions I will also be adding in new clothing for a coming faction (That will be an opposing force to the Rebels and fuel into our SFS) that'll be shown in the coming weeks for you all to sink your teeth within.


Trading/Looting/Crafting...TLC
The more gamey aspects of the server will get some attention too. Through some changes to items we will be making it so every item counts. The ability to upgrade clothing will fully be implemented into the script along with a few other crafting options that'll feed into things. I will also be turning the hunger bar back on...With a twist. It will not slow you down and will simply be there for your own intentions. Either ignore it, feed into it, or rp it...Your choice! This will also mark the return of the food items that we have added that'll go into our loot pool's that'll be placed around the map. With all of this we will also be opening applications for Market Dealers that'll be able to buy, trade, and sell these items to the player base to avoid massive bloating.


Category Text
Items will now have a cool little text box beneath them for what item they are....Just so it's easier to understand them before picking them up. This is also finished.


An Intro Sequence
I will also be looking into adding an intro sequence onto the server that'll give a rough 20~ second introduction for the players to rapidly understand our lore, placement, and current state of events. This will allow both veteran players and new to quickly wrap their heads around where we stand and what's happening. With this comes the addition of the soundtrack that @Tyrex produced back onto the script for you all to enjoy.


Fixing and updating!
I will be going around to fix and update as much as I can too. These updates will stretch from GM purposes, menu music purposes, and beyond! It's far too much to list here so I'll just list it with every update I perform within https://idyllicnetworks.com/threads/sneak-peeks.81/





NOW HERE IS WHAT IS FINISHED!

Zone test example! Now every area can be marked for simplicity :)
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And the category text beneath the item names that'll give way to what they are! This will also be tossed onto crafting materials, custom items, and junk items.
 
New Outfits
New outfits will be added from the SFS. That includes ancient Soviet armor, weaponry, and civilian 70's clothing that can give a nice zip towards your characters style. These things include nice leather jackets, padded coats, and a full denim getup with a fur lined interior. Ontop of these SFS additions I will also be adding in new clothing for a coming faction (That will be an opposing force to the Rebels and fuel into our SFS) that'll be shown in the coming weeks for you all to sink your teeth within.​

...Say that again?
 
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