Xenians in Half-Life play a crucial role as they are one of the most commonly faced types of enemies throughout the games, from simple headcrabs to towering antlion guardians. Playing one well is important, as poor play can sometimes be uninteresting or outright disruptive of roleplay instead of enhancing or providing challenges for people to overcome.
Rules
1) Xenians should be mindful of their environment or where they’d be reasonably located.
- An antlion guardian will not be walking into a town or roaming the wild; houndeyes are unlikely to be found in an urban city setting, etc.
2) Xenians should not be used purely to disrupt roleplay situations.
- More on this in the ‘Disruption vs Enhancement’ subcategory.
3) Xenians are not characters; you should not be on one for extended periods.
- Recurring specific creatures in some scenarios may be permitted.
4) Xenians cannot PI/PK characters without admin or the player’s consent.
5) All other general S2RP rules should be adhered to.
- In some situations with some xenians, you can force actions (i.e., overpowering a character in hand-to-hand on a zombie/panthereye/gonome, etc.). Defer to rule four.
Disruption vs Enhancement
Careful attention should be paid to whether you are interrupting or adding to a roleplay situation. While in most situations, people would appreciate a brief or simple encounter, sometimes it’d be better to simply leave them be. This is best explained with examples:
Situation A) A group of rebels are out on patrol throughout the forest without a clear objective. You decide not to join them and instead hop on a xenian to set up an encounter for them or attack.
This would be enhancing roleplay. Random creature encounters in the wild are precisely what would happen in Half-Life, and so long as you are within the ruleset above, this would be a fair and fun encounter. You may want to reconsider if they had a set objective, like leaving for a raid.
Situation B) A group of rebels are settled around a campfire either in the wild or in camp. They are just relaxing and roleplaying among themselves. You swap over to a headcrab and try to leap on one.
This would be disrupting roleplay. While yes, people should always be mindful of a headcrab jumping on them in the setting, you’re intruding on roleplay in a way that would not be appreciated. However, if you ask prior OOC, and they agree, then feel free.
Durability
Some xenians, like the antlion guardian, gonomes, etc, are reasonably very durable enemies that will take a lot of beating to bring down. That being said, nobody wants to sit there shooting at a guardian for several turns of emotes. Consider a few things:
- Spicing up the encounter with additional enemies (an extra few antlions along it, other hostile creatures, etc).
This is admittedly difficult to do solo. There’s no harm in asking in OOC for an admin to help manage additional NPCs or recruiting other xenian players to help.
- Dying and reinforcing.
Why fight one big ass gonome when you could fight three or four? Within reason, this is an exciting alternative. Instead of making one long, drawn-out firefight, break it into smaller encounters. For example, rebels exploring an infestation zone get bothered by several creatures instead of one big enemy. This should not be enough to overwhelm people.
In the end, just be mindful of the enjoyment of others. If they cannot damage your creature for whatever reason, it should be made explicitly clear in their emotes so they are not wasting their time and instead explore other options. Any questions about the finer details can be directed to any staff member.
Additional xenian specific guides are included below, providing an outline and lore of the creature to help with roleplaying one. More may be added in the future and will be announced with a post.
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