Clothing/Script Suggestions

That would require a lot of work and even more money. I agree with you fully but clothing works off of bodygroups and not bonemerge. To add something new it would be to add it on 60+ head models.

However full head replacements I’m not against. I just can’t really find a decent enough motorcycle helmet model.

We shouldn’t be afraid to give metrocop vests. It’s supposed to be the base vest and I’m not aware of anyone hesitant to spawn it.


These seem to be the only 2 decent motorcycle helmet models.
 
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Although I'm not sure if it'd have to be built from the ground up, and I'm sure some folks from the community may have their own opinions on it.. however I personally liked using this; Turn Based Combat.
I think there was still a method to be able to act out your commands, but the only issue is that it IS tied with stats (Endurance, Reflex etc), so that's the only bit I'm not sure how it could be changed.
Again it's only just a suggestion, and I'm sure y'all have to have your own identity. I just thought this was a fun combat system, being able to move spot to spot and what not.
 
Although I'm not sure if it'd have to be built from the ground up, and I'm sure some folks from the community may have their own opinions on it.. however I personally liked using this; Turn Based Combat.
I think there was still a method to be able to act out your commands, but the only issue is that it IS tied with stats (Endurance, Reflex etc), so that's the only bit I'm not sure how it could be changed.
Again it's only just a suggestion, and I'm sure y'all have to have your own identity. I just thought this was a fun combat system, being able to move spot to spot and what not.
I think ik how they did this and it is interesting...Could be a cool way to involve stuff but as for the AI sorta work I'm not sure.
 
I think ik how they did this and it is interesting...Could be a cool way to involve stuff but as for the AI sorta work I'm not sure.
I know that the headcrabs definitely had a weird setting to it, because whenever a zombie would die, and if the headcrab didn't die with it, it'd act as its own 'instance', and normally doesn't get into combat (sometimes). The neat thing is that the AOE of getting targeted chains off. So if one person shoots another: O--------O, then whomever was by the person who got shot, gets introduced, so on and so forth, until all people are in the party.

The other thing that was done about it is that a vote could be placed in, which will allow the players to turn it off and go to "S2K".
 
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Although I'm not sure if it'd have to be built from the ground up, and I'm sure some folks from the community may have their own opinions on it.. however I personally liked using this; Turn Based Combat.
I think there was still a method to be able to act out your commands, but the only issue is that it IS tied with stats (Endurance, Reflex etc), so that's the only bit I'm not sure how it could be changed.
Again it's only just a suggestion, and I'm sure y'all have to have your own identity. I just thought this was a fun combat system, being able to move spot to spot and what not.
I think this would only really be good for events with S2K, and not for your normal P2L or /me events. It would make an interesting alternative to S2K events though. I am fond of the idea of stats being added to the server, such as strength, accuracy, etc.
 
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