Information The voice of the people (General Feedback)

There's blame to be tossed everywhere as nobody is perfect. I want to make you clear I'm not taking any sides as I honestly have no skin in any particular side other than my own.

I suppose maybe I just have a completely different outlook on what the server should be than most players. Honestly a big reason why I've PKed often in larger events is because I've felt there should be some consequence for our actions as the rebel group and a fear inside of me through past experience was that no one else would take that consequence.

Combine Soldier survivability and whatever aside, it's almost pointless to talk about as it's been hashed over for over a decade now - I want what the players want and I've gotten the impression that their armor means practically nothing at this point and that they can't aim at all. Is this really what you all want? I personally don't see that as fun, but to each their own.

@pants You're going to tell me the truth but only when it's an eclipse - you coward! 🤎

I'm at work so I can't comfortably respond to all your points, but in my original post I even was about to include about how I understand doing recon or whatever would be difficult without admin cooperation, so I don't blame you all at all for that, I think it's a problem on the Admin-side as well for not fostering it. I hope I've always seemed fair as my OTA units and I can't speak for others, but I've never personally died as them when I'm bored, but rather because I've felt I've truly taken a reasonable amount of damage. I have no issues with you all magdumping us and perhaps you misread what I said which was I magdumped someone while playing as a Soldier and it was completely ignored and that wasn't the first time it's happened to characters. Yes I am an admin now and probably should talk to people directly when it happens but I'm worried that maybe my vision isn't really what you all find to be fun like I would.

I guess I believe that unfavorable shit should probably happen to our characters even if it doesn't make us feel good and while some are good at doing that, others not so much.
 
Just to make things clear I did take your suggestion on that. The rule hasn't existed for some time.

I intend to add some non staff into the decision making for it. That's my biggest mistake honestly. I was too afraid of it being seen like an annoying intel squad and over controlled it. It's become very clear I need to loosen it up.
If HORIZON was perceived as an intel squad it would not really matter as long as players actually enjoyed fighting against them and it was leading to cool scenarios. The fault of most intel factions is that across different servers they exist for their own sake rather than provide anything for other players. Actual espionage and intelligence does not really work on Half-Life 2 (and most settings for that matter) since, let's be real, it would only take one spy to destroy the rebels through their lack of vetting alone. Where 'intel' or 'special forces' factions do well is if they provide cool cinematic moments such as ambushes or targeting shipments or rebel convoys that either side has a chance to react to.

I am glad to see though that there has been changes and fully acknowledge that you guys are willing to take feedback in stride despite how critical my text comes off as.
 
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There's blame to be tossed everywhere as nobody is perfect. I want to make you clear I'm not taking any sides as I honestly have no skin in any particular side other than my own.

I suppose maybe I just have a completely different outlook on what the server should be than most players. Honestly a big reason why I've PKed often in larger events is because I've felt there should be some consequence for our actions as the rebel group and a fear inside of me through past experience was that no one else would take that consequence.

Combine Soldier survivability and whatever aside, it's almost pointless to talk about as it's been hashed over for over a decade now - I want what the players want and I've gotten the impression that their armor means practically nothing at this point and that they can't aim at all. Is this really what you all want? I personally don't see that as fun, but to each their own.

@pants You're going to tell me the truth but only when it's an eclipse - you coward! 🤎

I'm at work so I can't comfortably respond to all your points, but in my original post I even was about to include about how I understand doing recon or whatever would be difficult without admin cooperation, so I don't blame you all at all for that, I think it's a problem on the Admin-side as well for not fostering it. I hope I've always seemed fair as my OTA units and I can't speak for others, but I've never personally died as them when I'm bored, but rather because I've felt I've truly taken a reasonable amount of damage. I have no issues with you all magdumping us and perhaps you misread what I said which was I magdumped someone while playing as a Soldier and it was completely ignored and that wasn't the first time it's happened to characters. Yes I am an admin now and probably should talk to people directly when it happens but I'm worried that maybe my vision isn't really what you all find to be fun like I would.

I guess I believe that unfavorable shit should probably happen to our characters even if it doesn't make us feel good and while some are good at doing that, others not so much.

NO I'm sorry I didn't mean to personally accuse you of the magdumping thing. And I don't want OTF to be weak as hell either. I'm okay with them blocking bullets and only being affected by the kinetic energy-- stumbling or being staggered slightly.

Having better reflexes, strength, and aim than the rebels do? That stuff makes sense. They've got augmented muscle mass, probably can wear armor that's impermissibly heavy for normal humans to wear. They've probably got TOTAL memory replacement so they probably all have peak weapon familiarity and shooting discipline.

I think my actual issue with Overwatch is that they seem inconsistent and unfair. If they were CONSISTENT and there was a way to kill them without magdumping them with like 4+ guys at once, I wouldn't mind them being tanky, or fast, or tanky and fast.

I like high stakes. I like being punished (I'M BEATING THE ALLEGATIONS THOUGH) but when it feels like I have no actual control or influence over whether the guy actually takes any damage, it feels not very great.

I love you Tyrex check discord I have a special link I need to send you.
 
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NO I'm sorry I didn't mean to personally accuse you of the magdumping thing. And I don't want OTF to be weak as hell either. I'm okay with them blocking bullets and only being affected by the kinetic energy-- stumbling or being staggered slightly. Having better reflexes and aim than the rebels do. That stuff makes sense. They've got augmented muscle mass, probably can wear armor that's impermissibly heavy for normal humans to wear.

I think my actual issue with Overwatch is that they seem inconsistent and unfair. If they were CONSISTENT and there was a way to kill them without magdumping them with like 4+ guys at once, I wouldn't mind them being tanky, or fast, or tanky and fast.

I like high stakes. I like being punished (I'M BEATING THE ALLEGATIONS THOUGH) but when it feels like I have no actual control or influence over whether the guy actually takes any damage, it feels not very great.

I love you Tyrex check discord I have a special link I need to send you.
I’ll fully complete a private and public guide to detail the punishment they can take when we come back from the SFS. This’ll allow everyone to be on the same page even if they aren’t playing an OTF unit.
 
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NO I'm sorry I didn't mean to personally accuse you of the magdumping thing. And I don't want OTF to be weak as hell either. I'm okay with them blocking bullets and only being affected by the kinetic energy-- stumbling or being staggered slightly. Having better reflexes and aim than the rebels do. That stuff makes sense. They've got augmented muscle mass, probably can wear armor that's impermissibly heavy for normal humans to wear.

I think my actual issue with Overwatch is that they seem inconsistent and unfair. If they were CONSISTENT and there was a way to kill them without magdumping them with like 4+ guys at once, I wouldn't mind them being tanky, or fast, or tanky and fast.

I like high stakes. I like being punished (I'M BEATING THE ALLEGATIONS THOUGH) but when it feels like I have no actual control or influence over whether the guy actually takes any damage, it feels not very great.

I love you Tyrex check discord I have a special link I need to send you.
Let’s be fair though, this is a two way streak. Been noticing quite a few Rambo’s coming out of the wood work and snipe people from a distance away or dodge bullets themselves, and then complain that OTA aren’t hard enough. But also, there is a better way to make OTF opposing without literal bullet sponges. Think there should be some sort of system like using rolls to determine injury.
 
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If HORIZON was perceived as an intel squad it would not really matter as long as players actually enjoyed fighting against them and it was leading to cool scenarios. The fault of most intel factions is that across different servers they exist for their own sake rather than provide anything for other players. Actual espionage and intelligence does not really work on Half-Life 2 (and most settings for that matter) since, let's be real, it would only take one spy to destroy the rebels through their lack of vetting alone. Where 'intel' or 'special forces' factions do well is if they provide cool cinematic moments such as ambushes or targeting shipments or rebel convoys that either side has a chance to react to.

I am glad to see though that there has been changes and fully acknowledge that you guys are willing to take feedback in stride despite how critical my text comes off as.
This is giving me some good ideas 100% going to DM you when I find the time.
 
The other encounter at the bunker on rp_mesz which led to Sam's death was a soldier running towards my guy at short range which I shot at point blank in the head with my pistol. Even if a handgun is not super powerful, I probably would have nailed them in the head or at least shot them several times around the neck. The soldier's helmet somehow saved them despite being shot and they kept going to gun him down mercilessly. At that point I thought if they really wanted to kill him for making the mistake of just existing in that corridor then I was not going to bother arguing, so I took the PK to make the encounter at least memorable and not lame.
I was the guy running down that corridor firing at ya... and I apologize greatly.. at the time from my knowledge, that from the caliber, say if it was something more automatic, that it would've done the trick and the unit would have gone done. I was hoping that the character was going to hop the railing entirely rather than engage, and it was a mistake on my part while GMing there.

Truthfully, there isn't a real good 'guide' (unless there is one somewhere, and if so I'll read it), of what a unit can take and what it can't type of deal... sorry..
 
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Let’s be fair though, this is a two way streak. Been noticing quite a few Rambo’s coming out of the wood work and snipe people from a distance away or dodge bullets themselves, and then complain that OTA aren’t hard enough. But also, there is a better way to make OTF opposing without literal bullet sponges. Think there should be some sort of system like using rolls to determine injury.

Yeah I addressed this in one of my earlier posts. As time goes on, each side is retaliating against perceived unfairness by just being unfair right back. But rather than it balancing out and having two guys with equal unfairness, then the OTHER guy become even more unfair to retaliate. So everyone's tanking and dodging and NEITHER of them are happy about it.

I think using rolls to determine injury can be fair, maybe with each side giving the other a little bit of leeway so that the main cast doesn't just become a bunch of 2-week-old characters when every single veteran dies. Especially considering, you know, a majority of the rebel cast doesn't actually BELIEVE in any cause? And is only really here because a few prominent characters have their respect or trust. If Maddie or Schwarzkopf die we're kind of in deep bantha poo-doo.
 
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Let’s be fair though, this is a two way streak. Been noticing quite a few Rambo’s coming out of the wood work and snipe people from a distance away or dodge bullets themselves, and then complain that OTA aren’t hard enough. But also, there is a better way to make OTF opposing without literal bullet sponges. Think there should be some sort of system like using rolls to determine injury.
There's a system that uses your stats (Endurance, Reflex, Strength etc) to allow certain rolls to be added or reduced (like say if you have higher strength, it'll do a d20+ w/e stat you have, so it can be -3, or +2 etc).. only problem is that it runs on another script engine if I'm correct... honestly liked it because you can do like /roll burst, and it'll have you do a burst fire for each shot. (Technically you can do /roll 4d20)

It'd take a lot of of technicality to do, but be neat to have a system closer to DnD, where you have x hit points if you will, and determined by the weapon/bullet type, it'll do x amount of damage (can be taken like Uncharted, where the bullets may miss, but you 'luck' is running out.. or like it hits your armor but it keeps you from getting hurt).
 
There's a system that uses your stats (Endurance, Reflex, Strength etc) to allow certain rolls to be added or reduced (like say if you have higher strength, it'll do a d20+ w/e stat you have, so it can be -3, or +2 etc).. only problem is that it runs on another script engine if I'm correct... honestly liked it because you can do like /roll burst, and it'll have you do a burst fire for each shot. (Technically you can do /roll 4d20)

It'd take a lot of of technicality to do, but be neat to have a system closer to DnD, where you have x hit points if you will, and determined by the weapon/bullet type, it'll do x amount of damage (can be taken like Uncharted, where the bullets may miss, but you 'luck' is running out.. or like it hits your armor but it keeps you from getting hurt).
I think Mickee said he doesn't really want to do stat modifiers for rolls. But that could be me misremembering or quoting something out of context
 
I think Mickee said he doesn't really want to do stat modifiers for rolls. But that could be me misremembering or quoting something out of context
That's fair. With a mixture of DnD concepts, and being in some servers (more in specific Star Wars Old Republic RP), I've been influenced a lot when it comes to using the roll system, and going by x amount of hits, stats etc. If something like this was to be added, it'd need to be fleshed out entirely and tested.. something I'm not sure that could be done at this time unfortunately, not unless rushed.
 
Stats and rolls would be quite hard to integrate into Eternity ngl…And very time consuming.
 
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Stats and rolls would be quite hard to integrate into Eternity ngl…And very time consuming.
Yeah that's what I'm meanin'.. like the current system wouldn't probably work and it'd have to be done from the ground up. That's why it'd have to be something done either way later, or even a new 'story'/RP all together.
 
I was the guy running down that corridor firing at ya... and I apologize greatly.. at the time from my knowledge, that from the caliber, say if it was something more automatic, that it would've done the trick and the unit would have gone done. I was hoping that the character was going to hop the railing entirely rather than engage, and it was a mistake on my part while GMing there.

Truthfully, there isn't a real good 'guide' (unless there is one somewhere, and if so I'll read it), of what a unit can take and what it can't type of deal... sorry..
It's understandable and not always easy to gauge 100 percent all the time what would have be best in each moment. My character did not want to vault the railing since it would have probably lead to him getting shot from in the courtyard or from above. I think through a GM's perspective it is important to ask "should this guy survive or outright be executed because... i don't know he's not using a rifle or firing automatically?". If it were a real character with actual development who could gain something from my guy's death then I would not really raise this example at all. Once again, no hard feelings from me.

Back on Overgrowth when I was playing 181 there were numerous instances where I had the opportunity to outright PK rebels but decided it would not be good for the server as a whole. It was not just the optics of the situation but mainly that I wanted the fights to be fun and memorable as well as keeping the resistance intact, and nobody wants to die to an unbeatable flesh monster. In the encounter with the OTF soldier it just felt, "well my guy going to die because what can he realistically do if the bullets don't do what bullets do?". I figured the person behind him would get more satisfaction from it and just took the PK since it would have been a meaningless NLR with no impact.
 
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A lot people seem to bring up a lot of good points, but for me I'm more of a neutral stance on this when it comes to the OTF becoming bullet sponges.

Considering that I'm a very big stickler for lore accuracies. OTF aka COTA, or simply OTA are supposed to be difficult enemies to verse against: They feel no pain, no fear, undergo heavy memory replacement to ensure they remain loyal to the Combine, and are all equally Tactician units being able to properly breach, provide suppressing fire, utilizing their weapons, and equipment to it's fullest extent, when to pull back, when to rush, transhuman strength, transhuman speed, incredibly well-taught in hand-to-hand combat the whole 9 yards. While I can understand the need to make them less tanky is warranted because at the end of the day this is a Garry's Mod RP server where everyone is supposed to be having fun the OTF are meant to be one of the more difficult enemies to verse. They're equipped with MP7s that have an under barrel grenade launcher, AR2s, Spas 12s, OSRs, M3A2 grenades, etc. What makes them the most difficult is their AR2s because it can quite literally pierce through all traditional armor, is fully automatic, has an extremely quick automatic reload mechanism, and has a secondary function which can erase a good portion of people (EOWs are the only ones that can use the secondary function) causing them to be formidable foes.

The main concern I have with the OTA is how frequently they've been used prior to us being at the Noctis Relay; I was talking to a person yesterday, I'm pretty sure it was pants, telling me about how they were versing OTA units when they were only armed with Pistols, and SMGs. Now if this is true, why? Where's the balancing in that? Whoever greenlit the deployment of OTA units made it there where each unit during that time was a bulletproof tank in which case I can already tell wouldn't be fun for the average rebel enjoyer having to mag dump to try, and get one lucky round to enter into one of the OTA's ocular cavities because to fire anywhere else there bullets wouldn't penetrate, and if they were armed with shotguns, and rushing the group of people armed with what are essentially sticks, and stones then that further proves pant's point. Luckily for me, I joined the server where the majority of people appear to be properly equipped with tier-3, and tier-4 weapons respectively.

In my opinion, it makes sense why there are OTF over by the Noctis Relay, but I think it would make even more sense to utilize the HORIZON RPFs, and Conscripts more when we're raiding it, and use the OTF more as a QRF force, so when we do get spotted we have X amount of time to leave, and we can find out their QRF time through IC means by the staff members announcing their arrival on the PA system, or simply testing it out ourselves by creating diversions. The guns that the players have on the server are more suitable towards the RPF units, and Conscripts as they both can equally feel pain, both are human with regular feats, and they're not using insanely overpowered high tier weapons for where we're at in the story. To me, on this server I don't feel OTF as this unique enemy type that we verse once in a blue moon to advance the story, or place restrictions on certain aspects of the map until the staff are finished doing whatever it is they're doing for them to remove the occupying OTF so we may continue, or to even test us on how we deal with higher tier enemies with what we have currently, I feel like it's more of a deterrent as it makes it incredibly difficult for anybody to do anything when there's a fireteam of OTA geared, and armed to the teeth that are essentially supposed to be perfect soldiers gunning for us the first chance they get. Whenever OTA is called to deal with us I should be having a "Oh shit! It's the fucking OTF!", and not "Holyshit, we're versing the OTF for the 900th time." It could also be argued that versing against RPF, and Conscripts are better because they're more inclined to surrender, or fallback than the OTF who would literally rip, and tear before being taken alive if they can't retreat. This allows for questioning to be done in order for the rebel forces to gather intel, gather additional loot as they should be rewarded for risking their lives to take a captive, and then they can either choose to defect, or we simply blast them in the head. In other words, it allows for there to be more unique Passive-RP opportunities rather than finishing the event, and then talking, and walking around the base which unfortunately gets repetitive from time to time. Unique encounters with enemies, interrogations, defections, etc are things that make the server more immersive, and interesting. Even then, the QRF in my opinion should still consist of Conscripts, or RPF, but veterans, and outright loyalists who are armed with better armor, equipment, and weapons to deal with us as I really believe for the sake of balancing that OTF should be used as a LAST RESORT ONLY IF ABSOLUTELY NECESARRY kind of thing. For example, you could give the QRF conscript team OICWs, or have only the squad leader have the OICW as it still fires pulse ammunition, but you're handing it to a regular more easily capturable, easily killable soldier who's more inclined to make mistakes, and is more susceptible to interrogation rather than a perfect super soldier who feels no pain, remorse, or fear while other people in his team would have a Machine gunner, Grenadiers, etc. There a lot of unique things you can do with both Conscripts, and RPF HORIZON that I feel you can't do with OTF because they're simply robotic kill-teams.

To add onto the Noctis Relay bit there should be incidents, or accidents that happen to the Noctis Relay from time to time that allows for the rebels to gain some minor, but useful intel, or it can be something major like a Cascade because my understanding of the Noctis Relay is that it's a testing ground for something to which I don't know yet since that's something to be gained through IC means. Also, I think I was told during the first ever scouting mission that the reason why Gamma was there at the time was due to RACE-X being nearby. Why not have a small contingent of staff, or players raid the Noctis Relay intermittently which would slowly, but surely deteriorate their forces, and working equipment to where it could give the rebels an edge to take them down? Hell, it would be incredibly risky, but incredibly cool, and based if we decided to raid the Noctis Relay as RACE-X is busy tearing them a part from the inside/outside causing us to potentially verse against both of them if we decided the reward(s) was well worth the risk, and/or simply watching them from a distance as GAMMA, and every other force attempts to deal with this very serious threat allowing for us to possibly act as clean up crew, executing, and/or capturing some of the stragglers depending if there are hardly any survivors. I feel as if RACE-X is very underutilized, and since the Noctis Relay seems to be constantly experimenting with Gamma being called in to deal with RACE-X I think it would be fair to say that RACE-X has had enough of their tomfoolery. After all, RACE-X are invaders just like the Combine. Also, this would allow for people who like to play as the antagonist in opportunity to play something new which I think is great as it adds more variety, and different fighting styles, and outcomes to fights.

Any ways, I hope you guys enjoyed my rant/TED talk. I did have other concerns regarding the server such as how the hell do you gain currency in this game, but I feel like the main topic of this discussions was mainly pointed towards the antagonist side of things, so I'll wait a bit later to start talking about the mechanics of the server. Do pay-in-mind that I've only been a part of this community for less than a week so I do apologize if I sound arrogant, ignorant, or come off as hostile.

Also, please forgive my grammar 🙏.
 
A lot people seem to bring up a lot of good points, but for me I'm more of a neutral stance on this when it comes to the OTF becoming bullet sponges.

Considering that I'm a very big stickler for lore accuracies. OTF aka COTA, or simply OTA are supposed to be difficult enemies to verse against: They feel no pain, no fear, undergo heavy memory replacement to ensure they remain loyal to the Combine, and are all equally Tactician units being able to properly breach, provide suppressing fire, utilizing their weapons, and equipment to it's fullest extent, when to pull back, when to rush, transhuman strength, transhuman speed, incredibly well-taught in hand-to-hand combat the whole 9 yards. While I can understand the need to make them less tanky is warranted because at the end of the day this is a Garry's Mod RP server where everyone is supposed to be having fun the OTF are meant to be one of the more difficult enemies to verse. They're equipped with MP7s that have an under barrel grenade launcher, AR2s, Spas 12s, OSRs, M3A2 grenades, etc. What makes them the most difficult is their AR2s because it can quite literally pierce through all traditional armor, is fully automatic, has an extremely quick automatic reload mechanism, and has a secondary function which can erase a good portion of people (EOWs are the only ones that can use the secondary function) causing them to be formidable foes.

The main concern I have with the OTA is how frequently they've been used prior to us being at the Noctis Relay; I was talking to a person yesterday, I'm pretty sure it was pants, telling me about how they were versing OTA units when they were only armed with Pistols, and SMGs. Now if this is true, why? Where's the balancing in that? Whoever greenlit the deployment of OTA units made it there where each unit during that time was a bulletproof tank in which case I can already tell wouldn't be fun for the average rebel enjoyer having to mag dump to try, and get one lucky round to enter into one of the OTA's ocular cavities because to fire anywhere else there bullets wouldn't penetrate, and if they were armed with shotguns, and rushing the group of people armed with what are essentially sticks, and stones then that further proves pant's point. Luckily for me, I joined the server where the majority of people appear to be properly equipped with tier-3, and tier-4 weapons respectively.

In my opinion, it makes sense why there are OTF over by the Noctis Relay, but I think it would make even more sense to utilize the HORIZON RPFs, and Conscripts more when we're raiding it, and use the OTF more as a QRF force, so when we do get spotted we have X amount of time to leave, and we can find out their QRF time through IC means by the staff members announcing their arrival on the PA system, or simply testing it out ourselves by creating diversions. The guns that the players have on the server are more suitable towards the RPF units, and Conscripts as they both can equally feel pain, both are human with regular feats, and they're not using insanely overpowered high tier weapons for where we're at in the story. To me, on this server I don't feel OTF as this unique enemy type that we verse once in a blue moon to advance the story, or place restrictions on certain aspects of the map until the staff are finished doing whatever it is they're doing for them to remove the occupying OTF so we may continue, or to even test us on how we deal with higher tier enemies with what we have currently, I feel like it's more of a deterrent as it makes it incredibly difficult for anybody to do anything when there's a fireteam of OTA geared, and armed to the teeth that are essentially supposed to be perfect soldiers gunning for us the first chance they get. Whenever OTA is called to deal with us I should be having a "Oh shit! It's the fucking OTF!", and not "Holyshit, we're versing the OTF for the 900th time." It could also be argued that versing against RPF, and Conscripts are better because they're more inclined to surrender, or fallback than the OTF who would literally rip, and tear before being taken alive if they can't retreat. This allows for questioning to be done in order for the rebel forces to gather intel, gather additional loot as they should be rewarded for risking their lives to take a captive, and then they can either choose to defect, or we simply blast them in the head. In other words, it allows for there to be more unique Passive-RP opportunities rather than finishing the event, and then talking, and walking around the base which unfortunately gets repetitive from time to time. Unique encounters with enemies, interrogations, defections, etc are things that make the server more immersive, and interesting. Even then, the QRF in my opinion should still consist of Conscripts, or RPF, but veterans, and outright loyalists who are armed with better armor, equipment, and weapons to deal with us as I really believe for the sake of balancing that OTF should be used as a LAST RESORT ONLY IF ABSOLUTELY NECESARRY kind of thing. For example, you could give the QRF conscript team OICWs, or have only the squad leader have the OICW as it still fires pulse ammunition, but you're handing it to a regular more easily capturable, easily killable soldier who's more inclined to make mistakes, and is more susceptible to interrogation rather than a perfect super soldier who feels no pain, remorse, or fear while other people in his team would have a Machine gunner, Grenadiers, etc. There a lot of unique things you can do with both Conscripts, and RPF HORIZON that I feel you can't do with OTF because they're simply robotic kill-teams.

To add onto the Noctis Relay bit there should be incidents, or accidents that happen to the Noctis Relay from time to time that allows for the rebels to gain some minor, but useful intel, or it can be something major like a Cascade because my understanding of the Noctis Relay is that it's a testing ground for something to which I don't know yet since that's something to be gained through IC means. Also, I think I was told during the first ever scouting mission that the reason why Gamma was there at the time was due to RACE-X being nearby. Why not have a small contingent of staff, or players raid the Noctis Relay intermittently which would slowly, but surely deteriorate their forces, and working equipment to where it could give the rebels an edge to take them down? Hell, it would be incredibly risky, but incredibly cool, and based if we decided to raid the Noctis Relay as RACE-X is busy tearing them a part from the inside/outside causing us to potentially verse against both of them if we decided the reward(s) was well worth the risk, and/or simply watching them from a distance as GAMMA, and every other force attempts to deal with this very serious threat allowing for us to possibly act as clean up crew, executing, and/or capturing some of the stragglers depending if there are hardly any survivors. I feel as if RACE-X is very underutilized, and since the Noctis Relay seems to be constantly experimenting with Gamma being called in to deal with RACE-X I think it would be fair to say that RACE-X has had enough of their tomfoolery. After all, RACE-X are invaders just like the Combine. Also, this would allow for people who like to play as the antagonist in opportunity to play something new which I think is great as it adds more variety, and different fighting styles, and outcomes to fights.

Any ways, I hope you guys enjoyed my rant/TED talk. I did have other concerns regarding the server such as how the hell do you gain currency in this game, but I feel like the main topic of this discussions was mainly pointed towards the antagonist side of things, so I'll wait a bit later to start talking about the mechanics of the server. Do pay-in-mind that I've only been a part of this community for less than a week so I do apologize if I sound arrogant, ignorant, or come off as hostile.

Also, please forgive my grammar 🙏.

OTF were at the start due to how the outbreak happened. We intended to have a more third party presence with some event rebels but a lot of the people involved with such things either resigned or didn’t play.

A lot of what you say is valid and I won’t spoil lord for you guys but the Relay is going to play a massive part into things. The actual raid for it too is posed to happen soon and it’ll open the doors entirely for you all. Race-X I’ve gifted to one of my staff members so I won’t really speak on it much as it’s not my popsicle to steal.

As for Conscripts I’ve been trying to utilize them more…Horizon itself I’ve always advised to Smarmy and others to use them with more hesitation so they do not grow stale. Conscripts are meant to be a regional enemy type of Eastern Europe as they weren’t around when we launched (RPF was there instead). They are going to be used extensively in the Relay and what comes after so expect to see them frequently here.

I’m not home atm so I can’t go all in depth with it but I promise all this stuff is being noted down and will be addressed after we have time to swallow and process it all. Your feedback is incredibly welcome and it’ll only help improve the server <3
 
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Wow okay this blew up over night. I'm reading it as I type but I'm going to bring some things up that I instantly noticed.

Eorvek

urther issue I've had with trying to get drive on Kong, was the introduction of characters like Thekla for the same niche as Dr. Kong, with more qualifications, suddenly coming in to take the important Doctor position. While Thekla's introduction alone wasn't anything crazy, she's just a character, but it led to there being a situation of me being at a disadvantage because I wasn't an admin. With Thekla basically being in a position of conducting RP better than Dr. Kong.
In regards to this primarily I have a few things to say about this.
  • Thekla was created more or less at the exact same time Kong was brought into the server. I had no clue anyone else was making a doctor character.
  • I am sorry it seemed I've stolen the 'important doctor' position from as Thekla. I've done everything in my power to point players and roleplay that better suit your characters niche
  • Thekla has and will always be an ENGINEER/COMPSCI doctor, not a medical doctor. Every single time I'm on her everyone wants her to do something medical which I've always said both oocly and icly that Thekla is not a medical doctor, go ask Dr.Kong or Brooklyn (While she was alive.)
  • As far as I'm aware you were never at a disadvantage playing Kong for not being a staff member, I do not know where you've come to this conclusion.

Eorvek

Brought to my knowledge was an admin using a shocktrooper in a similar way to how I used the Hunter, and then using their Doctor to research the corpse of said shocktrooper. While I don't exactly know specifics I do know there wasn't a major fuss over this. Which has led to me feeling a bit of a sour taste in my mouth.
This wasn't just me playing as a shock trooper during this event. It was also done because there was no other way for me running a new faction to introduce them to the players at scale. I used it purely as a lore dump and then brought other players. Rabbit, Pants, Abe (Before staff), and someone else iirc in and showed them the corpse then allowed them to run their own tests and ask questions to build to the RP.

Eorvek

Moving on from my personal experiences on this matter. Player agency is a huge issue that should be addressed. I'm noticing a lot of moments where combat has a lot of spongey enemies, and rounds end up getting shrugged off. This is actually quite understandable in some cases where you don't want people to progress too quickly, but the current rate at which this has been used is not exactly good.

I've noticed a good amount of griping from some peeps just because you'll have clearly laid out pathways that are meant to be path of least resistance so the event goes smoother type stuff. Which is fair! However then this very path will have downright tanky enemies that are just able to have total awareness and elite battlefield conduct 24/7. Nobody is expecting a walk in the park if its war, but there's definitely a better way to conduct things.
100% agree.....if there are more than one to two staff members playing hostile forces against 5+ players. There is no way to make the combat feel fun or rewarding for anyone if the monster dies in one shot just to awkwardly have another show up out of the blue.

Sadly animated props are good for set pieces but fail to hold up in intensive multiple attack avenue rp.

NaughtyNick

I do also feel like the "targets" and stuff get recycled. Just constantly "yada-yada Combine structure" with no in-game lore or interesting little reason for what the facility is doing, why it's doing what it's doing, and some other information. Like the bunker which seemed like just a standard dungeon and that's it. With that, I don't really see the impact on the greater world (at least the region or sub-region at a minimal level) of the progress we've made.
I agree

think we're in a tough spot right now with "Weapon Tiers" because the plot rushed us to fighting OTF like, immediately, which has powerscaled everything short of a KS-23, Bolt action rifle, or an assault rifle into just being "Shit Weapons For New Characters, Or Training Weapons".
Personal opinion but I hate the KS-23 for the exact same reason, I feel it's OP.

If the coding allowed it or maybe I made enough custom scripts and would have to watch like a hawk or honor system it. API-APIT-AP rounds could come your way.
Wow. I swear @pants I'm not attacking you man you just brought up a bunch of points I wanted to speak on

NaughtyNick

Let’s be fair though, this is a two way streak. Been noticing quite a few Rambo’s coming out of the wood work and snipe people from a distance away or dodge bullets themselves, and then complain that OTA aren’t hard enough. But also, there is a better way to make OTF opposing without literal bullet sponges. Think there should be some sort of system like using rolls to determine injury.
It's a hard balance to play because OTF should be scary, so people play safe and snipe, which makes OTF not fun which makes them more tanky, which... and it goes on.



I WROTE ALOT JESUS.

No shade thrown at anyone, no anger nor am I upset, I responded to what I felt I needed to and gave my opinions. You don't have to agree.


Edit Missing context.

OTF is should be feared and never fought fairly. It should be a dangerous thing to fight one of these guys if you don't out number them atleast 4-1. They are the most elite fighting force on the planet with augmentations to make them even deadlier and everyone on server is just a rebel freedom fighter or a half trained RPF unit. Not to say players can't win these fights but they have to be taken with some serious preplanning.

OTF units do have weaknesses that players can exploit, primarily joints, the neck, and the visor.
GAMMA specifically [OOC META INFO] do NOT have back armor.
Yes tho, they need consistency

Scouting can feel off because depending on the player amount of hostile force amount changes how the event plays out or is used to avoid having enemies feel spongey or die to quickly.

Let’s be fair though, this is a two way streak. Been noticing quite a few Rambo’s coming out of the wood work and snipe people from a distance away or dodge bullets themselves, and then complain that OTA aren’t hard enough. But also, there is a better way to make OTF opposing without literal bullet sponges. Think there should be some sort of system like using rolls to determine injury.
Cant fight fire with fire.
 
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Half of my messages were removed during the post wtf
 
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