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- Oct 5, 2024
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I appreciate you bringing this to my attention. I will admit I've been somewhat neglectful with the faction. I do want to confirm that I am trying to make changes. They should come after the SFS. You're welcome to offer ideas here or anywhere else. The same goes for anyone else.Alright so let me preface this post by stating I genuinely do care for where this server goes, and that I want to see it be much better. Alongside that I do not want this to be misinterpreted as me being "doomery" and basically putting a hitpiece out. Not the intent at all.
However, the state of things is not satisfactory. Which is putting it lightly. There are extensive issues when it comes to player agency, difficulty, and generally how people are able to interact and make their own stories.
Firstly, I'm going to get my own personal issues out of the way here first. Namely with sidelining and player agency. I have played Doctor Kong extensively for a bit to encourage people to bring stuff for science rp, Attempted to have Rotfront as a whole story thing , pitched the idea (and name) of HORIZON to smarmy, and have tried pitching other misc ideas. Now you may ask why I've done these things? It's because I care for the storyline I've invested a lotta hours into, and I stepped in and applied for GM. All so people have fun moreso than myself, it's rewarding to have peeps have fun simple as.
To break down things, each of these has been more or less interfered with in negative ways on multiple ocassions. Let's descend down the list. Starting with:
Doctor Kong. Originally I had very little issue with this character until later. When incidents like the Xenicide transpired. I found that being on Dr. Kong wasn't exactly rewarding, and I consistently felt the feeling of being sidelined.
Further issue I've had with trying to get drive on Kong, was the introduction of characters like Thekla for the same niche as Dr. Kong, with more qualifications, suddenly coming in to take the important Doctor position. While Thekla's introduction alone wasn't anything crazy, she's just a character, but it led to there being a situation of me being at a disadvantage because I wasn't an admin. With Thekla basically being in a position of conducting RP better than Dr. Kong.
Another incident of note being with Judge (he who shouldn't be named) bringing her a Hunter. A hunter I played originally just to spook everyone until being unexpectedly killed, and the players themselves specifically saying "give it to Dr. Kong." Nobody really had issue with it, and nothing was gained ICly from it besides some rp. I was messaged OOCly after to cease this, which is something I understand because it's a slippery slope. However, during the pripyat map. Brought to my knowledge was an admin using a shocktrooper in a similar way to how I used the Hunter, and then using their Doctor to research the corpse of said shocktrooper. While I don't exactly know specifics I do know there wasn't a major fuss over this. Which has led to me feeling a bit of a sour taste in my mouth.
This isn't meant to say "ADMIN CHARS BAD" or "I AM BEING PLOTTED AGAINST." However I wanna say it's been a level of me feeling sidelined. Whether or not that was intentional, and I don't believe it was, it's happened and I don't really feel drive to push further with trying to make rp.
Now, HORIZON. The antagonist faction against the rebels. I pitched the idea to smarmy back at the start of March this year of our lord 2025. Because I am, at my heart, a horrid combine player. I enjoy playing villains. I even expressed my interest to staff back when it was just RPF that I wanted my unit 49952 to be a bit of an antagonist against the rebs. Someone to hate. This didn't exactly pan out, sadly.
While I never went in expecting to be faction lead on Horizon, I expected to at the very least be empowered in going with that intended antagonist role. Considering I helped pitch the idea, and even helped choose the name of the group. My unit wasn't exactly empowered to pursue his antagonistic role, and I was kept at the lower levels of the organization. While I don't think rank matters, I think being empowered to pursue character goals DOES matter.
Another issue that arose with Horizon was I had to forcibly put the Rotfront thing on hiatus. When it was meant to be an antagonist group against them, because I intended to intertwine Monika and 49952 in their overall plot. I was told "no", and was more or lessed forced to negotiate away a whole storyline just to even have my horizon character.
Let me apologize if any of this comes across as rude, because as stated prior, it's not the intent. Running factions and stuff is by no means easy, I mean goodness I've done it too many times in the past and really it's a frustrating experience. Also like, would I have realistically made a difference in how Horizon panned out? I don't know, and I doubt I really would've had it be that much better. However the frustration stems from the fact I didn't get to really do anything, or contribute beyond like just sitting around in the bunker for 15 minutes because I got pinged.
Moving on from my personal experiences on this matter. Player agency is a huge issue that should be addressed. I'm noticing a lot of moments where combat has a lot of spongey enemies, and rounds end up getting shrugged off. This is actually quite understandable in some cases where you don't want people to progress too quickly, but the current rate at which this has been used is not exactly good.
I've noticed a good amount of griping from some peeps just because you'll have clearly laid out pathways that are meant to be path of least resistance so the event goes smoother type stuff. Which is fair! However then this very path will have downright tanky enemies that are just able to have total awareness and elite battlefield conduct 24/7. Nobody is expecting a walk in the park if its war, but there's definitely a better way to conduct things.
Speaking of.
Here's the part where I'm gonna mention ways to make things better. Obviously this isn't gonna be a fix all but it's recommendations to help better the server. Because again as I stated I genuinely do care for things, and I want things to be better. I'm not gonna be like some TnB user and just say a bunch of shit and not at least pitch in.
So! Recommendation one:
Work with peeps. I've noticed that while staff are told to help people with their stories, and help develop them, I don't exactly see much communication from either side. So, let's have something like more open-ness to people pitching ideas. Storyline recommendation threads for people to spitball some ideas, and generally communicate with staff. Let people pitch some event ideas easier via the auth boards. Just stuff to encourage more communication and storyline planning. It can go a long way and help people feel valued on their characters more.
Recommendation two:
Combat roleplay ettiquette needs to be really pushed. We shouldn't be relying on ballistics charts, lore on how strong the cyborgs are, or how much aura a character has. People should be able to go forward in combat with "oh man this'll be such a cool maneuver to pull off." not "how many fucking shots is this soldier gonna take". Less tanky enemies in conduct is definitely a huge thing to push for.
Recommendation three:
When fixing factions like Horizon, the Conscripts, the Combine. Reach out to the players. See what they wanna truly see in these factions. Ettiquete, vibe, etc. Obviously not every detail should be decided via feedback but it's a good way to start shaping things in a way people enjoy. Also, delegate the leadership to peeps in the playerbase. You got some trusted people who would be more than happy to pitch in and run events and run these antagonistic groups. It helps things be way more organic.
To close, I didn't want to write an essay length post on "SERVER SUCK HERE WHY". Which is why I tried my best to proofread this and try not to be mean. I hold a lot of frustration towards current issues, but I wanna turn that frustration into productivity. I wanna see us succeed and have fun. A better path IS possible.
I think my overall mistake was I was hyper paranoid people would dislike the faction or relate it to really annoying intelligence squads. By the time I figured out these issues people lost steam in the idea.
I reach out to every new GM saying they're welcome to run ideas by me. I know I sent you the same message. I also give great liberty to them to run their ideas. There is a culture where even as super admin I run my ideas by other admins, and sometimes players. My concern with Rotfront is that I wasn't told anything about it. I still have little to no idea what your long term goals are. That is why I was very hesitant. It's hard to know if it would fit well. In the Horizon group chat I've even asked for ideas or help and gotten little to nothing. I don't want to make any excessive hostility but I feel like this could have been avoided by reaching out.
I do want to make it clear I offered you a promotion in DMs and you accepted it. I want to make it clear I had tangentially come to a similar idea at roughly the same time. I did my best to include your feedback and that's why you got to name the squad. I let you as a means to thank you for letting me bounce ideas off of you. I want to be clear I did a lot of work myself and completely by myself. I gave it to the rest of staff for extensive feedback and even asked you for some too. You're welcome to ask for it at any time, and I'll even post the document publicly if there's enough concerns.
I'll post my plans of what I do to change things once I have appropriate time to think it through thoroughly.
If you have further concerns let me know here or in DMs.